Sep 272005
 

In order to get the hands to their destination at the top of the backswing you MUST CLEAR THE RIGHT HIP.

To do this you simply pre-set the right hip in a turned position (away from the ball). This allows the hands to a more direct path to the top and the shoulder turn will stop at this pre-determined point. The “feel” of the path of the hands is more a straight line, back and down, and less of a curve. This simple move allows the hands to do this.

The next move, that is the easiest by far for most players, is to “feel” like the right forearm is fanning in the backstroke while keeping the club on Plane. This rotates the shaft and clubface and puts the hands and clubface into position at the top. Think of an ordinary door, opening and closing. This is the effect you’re looking for with the hands and clubface.

This is an option. It does not mean that you can’t play great golf not doing the above but it is a much simpler procedure. Experiment with this movement and you may find yourself hitting it straighter than you ever have!

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(c) Copyright 2005, Chuck Evans

You can reach Chuck by calling 480.862.6544 or through the
website Chuck Evans Golf

Sep 272005
 

HOW TO INCREASE YOUR SWING SPEED….

The majority of golfers think that to hit it farther they must swing harder. The reality is we must swing faster, not harder. To swing faster the speed of the hands must not increase during the backstroke and down stroke.

Here’s an example;

Imagine 2 pulleys, one above the other. Around these 2 pulleys is a belt, on this belt there are golf clubs attached. When the club goes around the pulley does the club speed up? Absolutely! But, did the belt speed up? NO! Think of the arms and hands as the belt, as long as they stay at a constant speed the club will automatically speed up. By trying to swing harder and changing the backstroke and downstroke speed the club will actually slow down! This causes the surface speed to change and the result is a slowing down of the golf club.

endless belt effect

Try this drill – Hold the club by the clubhead so that the grip end of the club is pointed at an imaginary golf ball. Start swinging back and forth and listen to the sound the club makes. You’ll hear a “swishing” sound. Where you hear this sound is the fastest moving point of the swing. Get the “swish” to happen past Impact, (release is a power loss). This means that the club will be accelerating at Impact! If you hear the “swish” before Impact then the club has no choice but to slow down (decelerate)!

In reality, when the club and ball meet the club will slow down, but this is a drill to train ourselves to accelerate through Impact , not before Impact!

In addition, there has been a lot of talk about the low point of the arc. Some say it is at the sternum. Let me just say this, if in fact this was the case then there would be no divot in front of the ball unless every ball was played back of center of the chest!

The low point is, and always will be, the outside of the target side shoulder! The only exception is when the target side wrist is in an arched condition and the shoulder is behind the Impact point of the golf ball. Then the target side wrist becomes the fulcrum of the swing and the low point…ie, Brad Faxon.

For more information about how you can become a better player visit our Forum

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(c) Copyright 2005, Chuck Evans

You can reach Chuck by calling 480.862.6544 or through the
website Chuck Evans Golf

Sep 272005
 

1. Three parts of a Golf Club

1. Clubshaft
2. Clubface
3. Clubhead
2. Three Major Concepts of the Golf Stroke

1. Inclined Plane – Clubshaft
2. Hinge Action – Clubface
3. Centrifugal Force – Clubhead
3. Three Essentials For a Good Golf Stroke

1. Steady Head
2. Balance
3. Rhythm
4. Three Imperatives For a Good Golf Stroke

1. Flat Left Wrist at Impact
2. On Plane Club Shaft
3. Club Head Lag
5. The Principle of the Golf Game -

Line of Compression: Hitting the ball from the inside of the Target Line toward the outside of target with a Flat Left Wrist

6. Three Dimensions of the Golf Stoke – (on an Inclined Plane)

1. Downward
2. Outward
3. Forward

For more information about how you can become a better player visit our Forum

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(c) Copyright 2005, Chuck Evans

You can reach Chuck by calling 480.862.6544 or through the
website Chuck Evans Golf

Sep 272005
 

HITTING UP ON THE BALL…NO,NO,NO

Hitting up on the ball produces hacking and almost all topped shots! Hitting up is caused by the clubhead passing the hands into Impact and is a clubface motion instead of a clubhead motion. Most players do this because they THINK they must help the ball into the air. In a proper golf stroke the clubhead is moving downward at Impact, NOT upward!

Look at the picture below and see the effects of hitting upward.
Hitting up on the ball

The ball MAY bounce off the turf but ultimately produces topspin.

For more information about how you can become a better player visit our Forum

——————————————————————————————————————
(c) Copyright 2005, Chuck Evans

You can reach Chuck by calling 480.862.6544 or through the
website Chuck Evans Golf

Sep 272005
 

HITTING DOWN ON THE BALL…

Golfers need to understand that in order to create backspin, trajectory and distance control the ball MUST be hit in a downward motion. To do this the club shaft MUST be leaning forward at Impact!

This means that the hands have to lead through Impact…not the clubhead!

The dimensions of the down stroke are always three dimensional, just as the back stroke works in three dimensions. These are downward, outward and forward. Look at the picture below to see the effects on hitting down on the ball.

Hitting Down

Hitting down creates backspin which creates lift! Hitting up produces almost all topped shots!

For more information about how you can become a better player visit our Forum

——————————————————————————————————————
(c) Copyright 2005, Chuck Evans

You can reach Chuck by calling 480.862.6544 or through the
website Chuck Evans Golf

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